Convert KMZ to FBX/Max | PREMIER3D

Job ID: 40162332

Budget: $1,500 – $3,000 AUD

PREMIER3D Pty Ltd
www.premier3d.com

We are preparing an architectural visualization and have the source geometry packed inside a .KMZ file. The source is currently on Google Earth and the location is Clearwater, USA.. All we need at this stage is a clean, loss-free conversion of that file into either a native 3ds Max scene (.max) or an interchange-friendly FBX. No extra work is required—please don’t add textures, materials, or tweak the geometry; the goal is a straightforward, faithful extraction.

We will be continuing the project in Blender, so the exported file should open there without missing meshes, inverted normals, or scale issues. If you can deliver the converted scene, verify it loads correctly, and keep the original layer hierarchy or grouping where possible, the job is complete.

Let me know if you need a quick test import on my side once you’ve exported; otherwise, send the finished file and we’re done.