Character Designer & 3D Artist: (2D Concept + 3D Modeling/Animation)
Budget: $250 – $750 USD
Project Overview
I have rough sketches for 3-5 characters and need a professional artist to bring them to life. The goal is to develop these sketches into polished 2D Concept Art and then convert them into 3D Game-Ready Assets.
The Aesthetic:
- Vibe: A hybrid of Brawl Stars (chunky, vibrant, premium feel) and Boomerang Fu (minimalist, flat facial expressions).
- Characters: Plant-like creatures.
Scope of Work
Phase 1: 2D Design & Polishing
- Refinement: Take my rough sketches and create polished 2D character sheets.
- Turnarounds: Create Front, Side, and Back views (to be used as modeling references).
- Expression Sheet: Design a 2D texture sheet for the eyes and mouth (neutral, happy, angry, blink).
Phase 2: 3D Production
- Modeling: "Chunky" low-poly 3D models with rounded/beveled edges.
- Texturing: Hand-painted style with vibrant gradients and baked shadows (Ambient Occlusion).
- Facial System: Faces must use UV-Offset / Texture Swapping (flat 2D faces on 3D heads).
- Rigging & Animation: Snappy, high-energy animations (Idle, Run, Attack, Faint).
Technical Requirements
- Mobile Optimized: Low-to-medium poly count.
- Software: Blender, Maya, or Cinema4D.
- Engine: Compatible with Godot Engine.
Deliverables
- Final 2D Character Turnaround & Expression Sheet.
- Rigged & Animated 3D Model (FBX).
- Source Files and Textures.
How to Apply
Please start your proposal with "CHUNKY DESIGN." Show me examples where you have taken a rough sketch and turned it into a finished 3D character. I want to see your design process, not just your final renders!
I have rough sketches for 3-5 characters and need a professional artist to bring them to life. The goal is to develop these sketches into polished 2D Concept Art and then convert them into 3D Game-Ready Assets.
The Aesthetic:
- Vibe: A hybrid of Brawl Stars (chunky, vibrant, premium feel) and Boomerang Fu (minimalist, flat facial expressions).
- Characters: Plant-like creatures.
Scope of Work
Phase 1: 2D Design & Polishing
- Refinement: Take my rough sketches and create polished 2D character sheets.
- Turnarounds: Create Front, Side, and Back views (to be used as modeling references).
- Expression Sheet: Design a 2D texture sheet for the eyes and mouth (neutral, happy, angry, blink).
Phase 2: 3D Production
- Modeling: "Chunky" low-poly 3D models with rounded/beveled edges.
- Texturing: Hand-painted style with vibrant gradients and baked shadows (Ambient Occlusion).
- Facial System: Faces must use UV-Offset / Texture Swapping (flat 2D faces on 3D heads).
- Rigging & Animation: Snappy, high-energy animations (Idle, Run, Attack, Faint).
Technical Requirements
- Mobile Optimized: Low-to-medium poly count.
- Software: Blender, Maya, or Cinema4D.
- Engine: Compatible with Godot Engine.
Deliverables
- Final 2D Character Turnaround & Expression Sheet.
- Rigged & Animated 3D Model (FBX).
- Source Files and Textures.
How to Apply
Please start your proposal with "CHUNKY DESIGN." Show me examples where you have taken a rough sketch and turned it into a finished 3D character. I want to see your design process, not just your final renders!
Related categories:
3D Rendering
3D Modelling
3D Animation
3D Design
Game Development
Blender
3D Rigging
Character Illustration
Game Art
3D Art