UE5 Boss Mechanics Creation
Budget: $30 – $250 AUD
I am looking for a newly started UE5 game developer to work with, to implement boss mechanics for my characters in UE5 whilst you gain personal experience as well.
Key requirements for this role include:
- Thorough understanding in the Unreal Engine 5 environment
- Previous experience experimenting and trialing mechanics for UE5
- Understanding and implementing real-time combat mechanics in RPG games
- An understanding of the blueprint system
- Design Artificial Intelligence (AI) behavior for the bosses
- Develop special ability mechanics which I will provide details for
- Create interactive and reactive environments
What I will provide:
- Custom 3D Characters rigged to the UE5 mannequin, allowing for a wide range of pre -made animations for use.
- All the boss mechanics with detail on actions
- Custom 3D buildings and environments exported with Datasmith
My end goal is to create a conceptual game which showcases each of the bosses and their mechanics, as well as a feel for myself and other game testers to test the fluency of combat when we fight each boss. If there are aspects you are unsure how to implement, I have tutorials saved on YouTube which I can provide, so long as you understand how blueprints and all of that works.
Contact me and persuade me why you should have the job, and if I'm interested I will supply you with game mechanics for a more accurate discussion!
Key requirements for this role include:
- Thorough understanding in the Unreal Engine 5 environment
- Previous experience experimenting and trialing mechanics for UE5
- Understanding and implementing real-time combat mechanics in RPG games
- An understanding of the blueprint system
- Design Artificial Intelligence (AI) behavior for the bosses
- Develop special ability mechanics which I will provide details for
- Create interactive and reactive environments
What I will provide:
- Custom 3D Characters rigged to the UE5 mannequin, allowing for a wide range of pre -made animations for use.
- All the boss mechanics with detail on actions
- Custom 3D buildings and environments exported with Datasmith
My end goal is to create a conceptual game which showcases each of the bosses and their mechanics, as well as a feel for myself and other game testers to test the fluency of combat when we fight each boss. If there are aspects you are unsure how to implement, I have tutorials saved on YouTube which I can provide, so long as you understand how blueprints and all of that works.
Contact me and persuade me why you should have the job, and if I'm interested I will supply you with game mechanics for a more accurate discussion!