Arcade FPS Viewmodel Animator

Job ID: 40318218

Budget: $250 – $750 USD

I’m polishing a high-energy first-person shooter and need our rifle viewmodel to hit with arcade flair. Every motion—shooting, reloading, and the occasional butt-stroke melee—should snap forward, sell momentum, then settle quickly so the centre of the screen stays open for precise aim. Think exaggerated camera-aware silhouettes and punchy recoil rather than heavy military weight.

You’ll receive a rigged pair of arms and a modular rifle. Your task is to key lively, game-ready clips that loop cleanly, respect frame limits for 60 fps playback, and transition without visible pops. Hand-keyed work in Blender, Maya, or Max is fine as long as the final FBX comes in at the exact scale and bone order we supply.

Deliverables
• Shooting, reload, and melee animation sets exported as FBX
• Source project files with non-destructive keys and curves
• Short capture video showcasing each move in-engine or playblast

I’ll review on timing, silhouette readability, and how well the weapon settles back to the sight line within two frames after recoil. If we both like the result, we can roll straight into additional weapons.