Animation Setup for Third-Person Character
Budget: €8 – €30 EUR
I'm looking for an experienced Unreal Engine developer to help me implement a looping animation for a third-person character.
Key Tasks:
- Set up the "turn_move" animation to play continuously whenever the character turns in place.
- Ensure that the character can shoot while turning, similar to the current functionality with the "Layered blend per bone" setting during other movements.
- Maintain current shooting functionality when running, and apply the same principles to the turning in place animation.
The project is minimal, containing only a character and its blueprint. Ideal candidates should have:
- Extensive experience with Unreal Engine
- Strong understanding of third-person character movement setups
- Good knowledge of animation implementation and layering
I look forward to your proposals.
Key Tasks:
- Set up the "turn_move" animation to play continuously whenever the character turns in place.
- Ensure that the character can shoot while turning, similar to the current functionality with the "Layered blend per bone" setting during other movements.
- Maintain current shooting functionality when running, and apply the same principles to the turning in place animation.
The project is minimal, containing only a character and its blueprint. Ideal candidates should have:
- Extensive experience with Unreal Engine
- Strong understanding of third-person character movement setups
- Good knowledge of animation implementation and layering
I look forward to your proposals.