American Football Animations for UE5 Game
Budget: $750 – $1,500 USD
Please see the attached PDF file - it contains ALL needed information.
UE5 Animation for Multiplayer American Football Game
Overview
7v7 online multiplayer American football game in Unreal Engine 5. All 14 players are real humans — no AI or bots.
I require 31 animations across 3 orders: paid test first, then core gameplay (throws, catches, tackles, stances, locomotion), then evasion/blocking/defensive movement. Animations must integrate with UE5 systems — Layered Blend Per Bone, Motion Warping, Anim Montages, sync markers.
Rigged character FBX, skeleton, and reference body mesh provided before each order begins.
Scope of work
-Create 31 American football animations for UE5 using the SK_Mannequin skeleton. Rigged character FBX and reference mesh provided before work begins.
-Animations total approximately 23 seconds of one-shot content plus 11 seamless loops averaging ~1 second each
— broken into 3 separate orders with a paid test first.
-Paired interactions (tackles, blocks, snaps) require both characters in the same scene file with sync markers at contact points — names specified per animation.
-Deliver in FBX at 30fps. Looping animations must tile seamlessly. Root motion and in-place must be correct per animation spec.
-One direction delivered for mirrored animations — engine handles the opposite side at runtime.
Additional information
Animations must be realistic, weighty, and grounded, avoiding floaty or robotic motions.
Ideal candidate
Skills and experience:
Experience animating for games, specifically athletic or contact-heavy movement. American football knowledge not required — every animation has notes and reference footage.
Must be comfortable with the UE5/UE4 FBX pipeline (root motion, in-place, seamless loops), authoring two-character interaction animations in the same scene, and delivering files that import cleanly without rework.
UE5 Motion Warping experience and a sports or combat animation background are a plus.
Freelancer speaks:
English: Fluent or better
UE5 Animation for Multiplayer American Football Game
Overview
7v7 online multiplayer American football game in Unreal Engine 5. All 14 players are real humans — no AI or bots.
I require 31 animations across 3 orders: paid test first, then core gameplay (throws, catches, tackles, stances, locomotion), then evasion/blocking/defensive movement. Animations must integrate with UE5 systems — Layered Blend Per Bone, Motion Warping, Anim Montages, sync markers.
Rigged character FBX, skeleton, and reference body mesh provided before each order begins.
Scope of work
-Create 31 American football animations for UE5 using the SK_Mannequin skeleton. Rigged character FBX and reference mesh provided before work begins.
-Animations total approximately 23 seconds of one-shot content plus 11 seamless loops averaging ~1 second each
— broken into 3 separate orders with a paid test first.
-Paired interactions (tackles, blocks, snaps) require both characters in the same scene file with sync markers at contact points — names specified per animation.
-Deliver in FBX at 30fps. Looping animations must tile seamlessly. Root motion and in-place must be correct per animation spec.
-One direction delivered for mirrored animations — engine handles the opposite side at runtime.
Additional information
Animations must be realistic, weighty, and grounded, avoiding floaty or robotic motions.
Ideal candidate
Skills and experience:
Experience animating for games, specifically athletic or contact-heavy movement. American football knowledge not required — every animation has notes and reference footage.
Must be comfortable with the UE5/UE4 FBX pipeline (root motion, in-place, seamless loops), authoring two-character interaction animations in the same scene, and delivering files that import cleanly without rework.
UE5 Motion Warping experience and a sports or combat animation background are a plus.
Freelancer speaks:
English: Fluent or better