2D iOS & Android Game

Job ID: 40215698

Budget: $1,500 – $3,000 USD

Scope of Work
1. Custom 2D Enemy VFX (21 Enemies)
Each enemy needs its own material-based VFX (no shared generic effects).
Smoke trails / slime trails
Particles shedding or falling off enemies
Tether/cord effect connected to an astronaut that stretches & retracts off-screen
After-death VFX where some enemies explode into their own materials
Optimized for mobile performance
Clearly readable in a top-down view
2. Boss Creation & Integration (7 Bosses)
Bosses must feel more intense than regular enemies but still fit the game’s arcade style.
Simple tap-to-damage gameplay
Special behaviors such as:
Throwing objects / projectiles
Unique or erratic movement patterns
Parts breaking off during the fight
Simple special abilities (2D arcade-friendly)
I already have boss ideas and visual references
Visuals don’t need to match exactly — just the general style
Fully integrated into the existing game
3. Visual Polish, Transitions & Screen Scaling
Focus on smooth, professional presentation — no hard cuts.
Proper full-screen scaling & framing for phones and iPad
Smooth transition from story view → gameplay
Clean appearance of logo & UI after transitions
Seamless transitions:
Gameplay background ↔ boss background ↔ gameplay
Integrate short cutscene-style transitions using video/clip assets I provide
No fade-to-black or cold cuts — everything should blend smoothly
Add very subtle background movement / drift (parallax-style) for gameplay and boss scenes