Versatile Casino & Casual Game Artist
Budget: $15 – $25 USD
I’m building a small, fast-moving pipeline that ships visually striking casino and casual titles to Western audiences, and I need a true generalist who can jump between 2D, 3D, UI, UX, characters, scenes and even logo work without breaking stride.
The successful collaborator understands contemporary design language—think bold meta-layers, crisp typography, juicy colour palettes—and is already blending traditional tools such as Photoshop, Illustrator, Blender, Spine, Unity or Unreal with AI tools to speed iteration while keeping a human-driven aesthetic.
Here’s what the day-to-day looks like: one week you might craft a full slot-machine symbol set and animated background; the next you’re blocking out a low-poly character for a hyper-casual prototype, tuning the onboarding flow, then exporting clean UI sprites in multiple resolutions. Because our catalogue spans both casino and casual games, versatility and an instinct for market-appropriate style shifts are critical.
For our first milestone I’ll share a compact brief (one mini-game mock-up with key screens). I’ll be looking for:
• Mock screens + Layered source files (PSD/AI/Blend etc.) organised for hand-off
• Ready-to-import PNG or FBX assets with naming conventions we’ll agree on
• Note on how you leveraged AI in the workflow, so we can refine the process together
If you thrive on variety, love pushing pixels and polys equally and enjoy experimenting with the latest art tech while keeping quality bar high, let’s talk. A smooth first delivery will open the door to a steady stream of briefs.
The successful collaborator understands contemporary design language—think bold meta-layers, crisp typography, juicy colour palettes—and is already blending traditional tools such as Photoshop, Illustrator, Blender, Spine, Unity or Unreal with AI tools to speed iteration while keeping a human-driven aesthetic.
Here’s what the day-to-day looks like: one week you might craft a full slot-machine symbol set and animated background; the next you’re blocking out a low-poly character for a hyper-casual prototype, tuning the onboarding flow, then exporting clean UI sprites in multiple resolutions. Because our catalogue spans both casino and casual games, versatility and an instinct for market-appropriate style shifts are critical.
For our first milestone I’ll share a compact brief (one mini-game mock-up with key screens). I’ll be looking for:
• Mock screens + Layered source files (PSD/AI/Blend etc.) organised for hand-off
• Ready-to-import PNG or FBX assets with naming conventions we’ll agree on
• Note on how you leveraged AI in the workflow, so we can refine the process together
If you thrive on variety, love pushing pixels and polys equally and enjoy experimenting with the latest art tech while keeping quality bar high, let’s talk. A smooth first delivery will open the door to a steady stream of briefs.