Vampire Survivors-style Roguelike Game Development
Budget: $10 – $100 USD
We’re looking for a developer or studio to build a Vampire Survivors–style roguelike survival game in top-down 2D pixel art. This is a single-map survival experience centered around auto-attacks, escalating enemy waves, upgrade selections, and a 10-minute run that culminates in a boss fight. The game will include progression systems, optional endless mode, and account-based leaderboard tracking.
*We are looking for this to be developed in Unity WebGL*
HIGH-LEVEL SCOPE
Single-map survival experience
~10 minute standard run ending in a boss encounter
Level-up upgrade selections during gameplay
Optional endless mode after boss defeat
Account system with weekly leaderboard tracking
GAMEPLAY STRUCTURE
Player controls one character on a compact park/city-themed map
Character attacks automatically (no stop-to-attack mechanic)
Enemies spawn continuously and increase in volume, speed, and durability over time
Enemy contact causes damage
Defeated enemies drop XP
LEVELING SYSTEM
On level-up, player chooses 1 of 3 upgrade options
New attack types unlock at set level intervals
Other levels improve stats such as damage, health, etc.
BOSS FLOW
At ~10 minutes, a boss spawns
Standard enemies continue spawning during boss fight
Defeating the boss completes the run
Player can exit or continue into endless mode
CONTROLS
PC
Directional movement (WASD or arrow keys)
Mouse input for menus and selections
Mobile
On-screen joystick for movement
Touch input for UI selections
PROGRESSION & SYSTEMS
In-run currency collection
Permanent upgrades that improve starting stats
Account creation via provided API
Progress and leaderboard tracking via provided API
Weekly leaderboard (based on survival time + currency collected)
Ability for players to reset account progress
ART & ASSETS REQUIRED
Top-down park/city environment
Main playable character sprite
1 core enemy sprite
4–6 additional enemy variants (can scale via color/effects for tiers)
1 boss character
4–5 stylized/fantasy attack visuals
Currency icon
XP pickup icon
Visual effects (impacts, hit effects, etc.)
UI REQUIREMENTS
Upgrade selection cards
Main menu screens
In-game HUD (health bar, timer, score, XP bar)
VISUAL DIRECTION
Top-down 2D
Pixel art style (cost-efficient approach)
OPTIONAL STARTING POINT
A Unity template off the asset store may be used if helpful, but is not required
*We are looking for this to be developed in Unity WebGL*
HIGH-LEVEL SCOPE
Single-map survival experience
~10 minute standard run ending in a boss encounter
Level-up upgrade selections during gameplay
Optional endless mode after boss defeat
Account system with weekly leaderboard tracking
GAMEPLAY STRUCTURE
Player controls one character on a compact park/city-themed map
Character attacks automatically (no stop-to-attack mechanic)
Enemies spawn continuously and increase in volume, speed, and durability over time
Enemy contact causes damage
Defeated enemies drop XP
LEVELING SYSTEM
On level-up, player chooses 1 of 3 upgrade options
New attack types unlock at set level intervals
Other levels improve stats such as damage, health, etc.
BOSS FLOW
At ~10 minutes, a boss spawns
Standard enemies continue spawning during boss fight
Defeating the boss completes the run
Player can exit or continue into endless mode
CONTROLS
PC
Directional movement (WASD or arrow keys)
Mouse input for menus and selections
Mobile
On-screen joystick for movement
Touch input for UI selections
PROGRESSION & SYSTEMS
In-run currency collection
Permanent upgrades that improve starting stats
Account creation via provided API
Progress and leaderboard tracking via provided API
Weekly leaderboard (based on survival time + currency collected)
Ability for players to reset account progress
ART & ASSETS REQUIRED
Top-down park/city environment
Main playable character sprite
1 core enemy sprite
4–6 additional enemy variants (can scale via color/effects for tiers)
1 boss character
4–5 stylized/fantasy attack visuals
Currency icon
XP pickup icon
Visual effects (impacts, hit effects, etc.)
UI REQUIREMENTS
Upgrade selection cards
Main menu screens
In-game HUD (health bar, timer, score, XP bar)
VISUAL DIRECTION
Top-down 2D
Pixel art style (cost-efficient approach)
OPTIONAL STARTING POINT
A Unity template off the asset store may be used if helpful, but is not required
Related categories:
Game Design
C# Programming
Unity 3D
Game Development
Game Testing
2D Game Art
Unity
Pixel Art