Tiled Pixel Fishing Map Design

Job ID: 40295462

Budget: $30 – $250 USD

I’m building a 2-D multiplayer fishing game and need a single, fully-playable map laid out in either Tiled or—ideally—Godot 4.6’s tile-map editor. All 16 × 16 px art assets are ready; your job is to arrange them into a lively coastal town.

Core requirements
• Coastal-town setting that feels cohesive and walkable.
• Clearly placed fishing spots, a functional dock or marina, and a bustling market area.
• Proper layering, collision shapes, and navigation data so the map drops straight into gameplay with minimal tweaks.
• Coziness and social interaction should be considered in the map layout.
• Map size around 160×160 tiles (2,560×2,560 px)

What you’ll receive from me
• A complete tile set, props, and background sprites.
• Reference sketches and a brief on player flow and camera bounds.

Deliverables
1. Source file (.tscn for Godot or .tmx for Tiled) plus exported tileset definitions.
2. A short text file summarizing layer structure, collision masks, and any custom tile metadata.

If you work in Godot, please target 4.6. If you prefer Tiled, just keep the grid at 16 × 16 px. No art creation is needed—only smart, engaging layout.

A portfolio of previous real-world work is required. (no AI, no screenshots from asset stores)

This is for a small indie game dev studio. If the map creation is good, you will be hired for other work.