2D Realistic Mini-Game Design
Budget: $250 – $750 CAD
I’m building a set of small 2D games and need a designer who can give them a believable, realistic look.
You’ll receive a folder of my existing characters, backgrounds, and UI elements, along with notes on where each piece fits. From there, I’d like you to expand the visual library—creating new characters, props, and interface pieces that sit seamlessly beside what’s already there. Everything must read as part of the same world, just with enough variety to keep each mini-game visually fresh.
Most of the work centres on:
• Concept sketches to lock down mood and proportions
• Final sprites and layered Photoshop/Illustrator/figma files (4K-ready)
• Simple animation loops—walks, idles, UI transitions—exported as sprite sheets or Spine/Unity-ready PNG sequences
• Matching backgrounds and foreground props for several scenes per mini-game
• A concise style guide so future art additions stay consistent
I handle coding in Unity, so assets delivered in organized folders with clear naming conventions will keep the pipeline smooth. If you’ve shipped 2D titles with a realistic art direction—or have portfolio pieces that show grit, proper lighting, and believable anatomy—please share those links. Look forward to collaborating!
List of mini-game design required.
1) Similar to candy crush saga.
2) Basket catch
3) Tap the object
4) Guess game
5) Grow garden
6) Feed the chicken
7) break the glass.
You’ll receive a folder of my existing characters, backgrounds, and UI elements, along with notes on where each piece fits. From there, I’d like you to expand the visual library—creating new characters, props, and interface pieces that sit seamlessly beside what’s already there. Everything must read as part of the same world, just with enough variety to keep each mini-game visually fresh.
Most of the work centres on:
• Concept sketches to lock down mood and proportions
• Final sprites and layered Photoshop/Illustrator/figma files (4K-ready)
• Simple animation loops—walks, idles, UI transitions—exported as sprite sheets or Spine/Unity-ready PNG sequences
• Matching backgrounds and foreground props for several scenes per mini-game
• A concise style guide so future art additions stay consistent
I handle coding in Unity, so assets delivered in organized folders with clear naming conventions will keep the pipeline smooth. If you’ve shipped 2D titles with a realistic art direction—or have portfolio pieces that show grit, proper lighting, and believable anatomy—please share those links. Look forward to collaborating!
List of mini-game design required.
1) Similar to candy crush saga.
2) Basket catch
3) Tap the object
4) Guess game
5) Grow garden
6) Feed the chicken
7) break the glass.