Pixel asset for platformer game
Budget: $30 – $250 USD
The task is to create bright and contrast game-ready assets.
The game is a platform game with different biomes. There are only 3 of them:
1. Forest
2. Crystal caves
3. Snowy mountains
The location "Forest" is what you see in the references of another game: land with grass in the form of solid surfaces, decorations in the form of stones lying on the ground and growing grass, trees, bushes
Location "Crystal Caves" already closed location, with hanging crystals, stalctites and stalagmites, torches
Location "Snowy mountains", respectively, a location with snow, ice, snowmen in the form of scenery and snowdrifts.
Asset requirements:
Assets must consist of tiles suitable for autotiling (example attached)
Each asset tile must be 16x16
Assets should be bright as references, with a consistent color palette
The game is a platform game with different biomes. There are only 3 of them:
1. Forest
2. Crystal caves
3. Snowy mountains
The location "Forest" is what you see in the references of another game: land with grass in the form of solid surfaces, decorations in the form of stones lying on the ground and growing grass, trees, bushes
Location "Crystal Caves" already closed location, with hanging crystals, stalctites and stalagmites, torches
Location "Snowy mountains", respectively, a location with snow, ice, snowmen in the form of scenery and snowdrifts.
Asset requirements:
Assets must consist of tiles suitable for autotiling (example attached)
Each asset tile must be 16x16
Assets should be bright as references, with a consistent color palette