Pixel Art Game Assets

Job ID: 40355607

Budget: $30 – $250 USD

I’m developing a 2-D Android game and need a cohesive set of pixel-art assets to bring the battlefield to life.

Sprites
• Player-side units: a tank and two varieties of soldiers (rifleman and heavy gunner). Each should include walking, idle, shooting and death animations on transparent PNG frames.
• Environment objects: modular buildings and structures—walls, watch-towers, bunkers and a small HQ—designed so they can be re-used as map tiles.

Maps
The game uses top-down tile maps. Please supply:
• A 32×32-pixel tileset that matches the sprite palette (ground, road, grass, sand).
• Two sample maps (JSON, TMX or CSV) assembled with the tileset so I can drop them straight into Unity or Godot.

Style & palette
• Pure pixel art as chosen in the brief: bright 16-bit era colours, crisp outlines, no gradients.
• Keep each frame under 128×128 pixels to run smoothly on mid-range Android devices.

Delivery & format
• Organise all frames in a single Aseprite file plus exported PNG strips.
• Supply the tileset and maps separately.
• A quick GIF or MP4 preview of every animation helps me verify motion before integration.

Acceptance
Work is complete when the sprites import without artefacts, animations loop cleanly at 12–15 fps and the sample maps load without missing tiles.