Mobile 2D Game Development
Budget: $30 – $250 USD
I’m putting together a brand-new 2D game aimed at mobile players and I’m looking for a single developer-artist who can take it from concept to a playable build on Android and iOS. The core goals are:
• Build lightweight, responsive gameplay in a modern 2D engine (Unity, Godot or similar).
• Design and implement all in-game graphics—characters, backgrounds, UI—so the art style feels cohesive and polished.
• Create smooth frame-based animations and simple VFX that run well on a range of phones.
• Integrate basic audio cues and menu flows.
Nice-to-have skills (not mandatory but a plus): experience with comic-style illustration, short in-game cut-scene editing, or AI-assisted art pipelines.
I’ll supply the game concept, rough level sketches and feature list. You’ll handle coding, asset creation and a test build for both major mobile stores. Please outline your toolset, a timeline to reach an initial playable demo, and links to any previous 2D mobile titles you’ve shipped or prototypes that show off your art and animation work.
• Build lightweight, responsive gameplay in a modern 2D engine (Unity, Godot or similar).
• Design and implement all in-game graphics—characters, backgrounds, UI—so the art style feels cohesive and polished.
• Create smooth frame-based animations and simple VFX that run well on a range of phones.
• Integrate basic audio cues and menu flows.
Nice-to-have skills (not mandatory but a plus): experience with comic-style illustration, short in-game cut-scene editing, or AI-assisted art pipelines.
I’ll supply the game concept, rough level sketches and feature list. You’ll handle coding, asset creation and a test build for both major mobile stores. Please outline your toolset, a timeline to reach an initial playable demo, and links to any previous 2D mobile titles you’ve shipped or prototypes that show off your art and animation work.
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
2D Animation
2D Game Art
Unity