Mobile 16-Bit Platformer Game
Budget: $250 – $750 USD
I’m seeking a skilled game developer or development team to help bring my original game concept, ZYNKO: Run or Be Reclaimed, to life as a playable mobile/desktop app.
About the Game:
ZYNKO is a 2D side-scrolling action platformer set in a neon futuristic city. Players control Zynko, a rebellious fox hero with parkour agility and electric-powered attacks, accompanied by his floating drone companion. The game blends fast-paced platforming, combat with robotic enemies, and boss battles against corporate-controlled machines.
Core Gameplay Features:
Movement: Running, jumping, wall-jumping, sliding, dodging
Combat: Short-range electric attacks, aerial strikes
Enemies: Patrol drones, security bots, environmental traps
Boss Fights: Unique boss patterns (first boss: rooftop drone battle)
Collectibles: Energy pickups, upgrade chips, unlockable lore
Level Design: Rooftop environments, hazards, vertical sections, and hidden paths
Soundtrack: Hip-hop inspired 16-bit music with urban/futuristic flair
Technical Goals:
Smooth and responsive 2D platformer controls
Mobile-friendly optimization (iOS and Android)
Scalable to desktop (PC/Mac)
Level-based progression (starting with a polished first level as proof of concept)
What I’m Looking For in a Freelancer:
Experience with 2D game development (Unity, Godot, or similar engines)
Ability to work with provided character sprites, animations, and concept art
Collaboration on gameplay mechanics, enemy AI, and level scripting
Strong communication and willingness to provide builds for testing
About the Game:
ZYNKO is a 2D side-scrolling action platformer set in a neon futuristic city. Players control Zynko, a rebellious fox hero with parkour agility and electric-powered attacks, accompanied by his floating drone companion. The game blends fast-paced platforming, combat with robotic enemies, and boss battles against corporate-controlled machines.
Core Gameplay Features:
Movement: Running, jumping, wall-jumping, sliding, dodging
Combat: Short-range electric attacks, aerial strikes
Enemies: Patrol drones, security bots, environmental traps
Boss Fights: Unique boss patterns (first boss: rooftop drone battle)
Collectibles: Energy pickups, upgrade chips, unlockable lore
Level Design: Rooftop environments, hazards, vertical sections, and hidden paths
Soundtrack: Hip-hop inspired 16-bit music with urban/futuristic flair
Technical Goals:
Smooth and responsive 2D platformer controls
Mobile-friendly optimization (iOS and Android)
Scalable to desktop (PC/Mac)
Level-based progression (starting with a polished first level as proof of concept)
What I’m Looking For in a Freelancer:
Experience with 2D game development (Unity, Godot, or similar engines)
Ability to work with provided character sprites, animations, and concept art
Collaboration on gameplay mechanics, enemy AI, and level scripting
Strong communication and willingness to provide builds for testing
Related categories:
Mobile App Development
iPhone
Game Design
Game Development
Unreal Engine
Game Testing
2D Game Art
Unity
Level Design
Godot