MMO Avatar Sprite Creation and Integration

Job ID: 40549051

Budget: $50 – $150 USD

Project: Isometric MMO Player Avatar — 8-Direction Sprite + Phaser Integration
I'm building a Habbo-style isometric social MMO using Phaser 3 + Colyseus (TypeScript), and need an experienced 2D game artist who can also integrate their work into a live codebase.

1. Project Context
Pixel-art isometric world, 2:1 tile ratio (~26.57° projection). Real-time multiplayer via Colyseus. I have reference art for the character style (chibi proportions) and can share repo access or a written integration spec, whichever you prefer.

2. Core Deliverable: Base Avatar
One chibi-proportioned base character, fully rigged for 8-directional movement:
Directions: S, SE, E, NE, N, NW, W, SW

States: Idle and Walk cycle, each direction

Style: clean pixel art, consistent with isometric tile perspective

Critical technical requirement: a consistent foot anchor point across every direction and every frame — no vertical bobbing or horizontal sliding during turns or walking. This is the most important quality bar; please confirm in your quote that your pipeline handles this.

3. File Deliverables
Source files: PSD or Aseprite

Exported sprite sheets + JSON atlas (Phaser-compatible format, e.g. Texture Packer / Phaser atlas JSON)

Organized naming convention for direction/state/frame (happy to align on a convention together)

4. Integration Work
The avatar needs to actually run in my existing Phaser/Colyseus setup:
Map player facing (from server-synced movement) to the correct direction sprite

Switch between idle/walk animation based on movement state

Either I send you repo access to integrate directly, or you provide clear integration code/instructions for my team to wire in

5. Required Experience
Isometric game art specifically (not just general pixel art)

8-direction character sprite production

Sprite sheet / atlas export pipelines

Phaser 3 (hands-on, not just "familiar with")

Colyseus experience is a bonus, not required

Portfolio requirement: please link 2-3 examples of directional/animated characters you've shipped, ideally isometric

6. Future Phase (quote separately, not in scope now)
Modular paper-doll clothing system: swappable hair, top, bottom, accessories, each registered correctly across all 8 directions and animation states. I want a separate quote for this so I can decide on it later — don't build it into your base price.

7. What I Need in Your Proposal
A. Start with the word "GAME ART" (confirms you read the full brief)

B. Quote + timeline for base avatar (8-dir idle + walk)

C. Quote + timeline for Phaser/Colyseus integration

D. Separate quote + timeline for the modular clothing system (optional/future)

E. 2-3 portfolio links showing directional animated characters

F. Brief note on how you solve the foot-anchor/no-bobbing problem