2D Game UI Asset Design
Budget: $750 – $1,500 USD
I’m putting the finishing touches on a light-hearted 2D game and now need a dedicated artist to shape the entire user interface in a fun, cartoonish style that complements my existing art direction.
Scope
All screen-facing elements should feel cohesive and playful, with clean silhouettes, bold colours and readable shapes. Final artwork must be production-ready and supplied in layered PSD (or equivalent) plus exported transparent PNGs ands unitypackage.
Deliverables
• Buttons & icons (idle, hover, pressed states)
• Menus & HUDs (in-game overlays, main/start screens, pause panel)
• Dialogs & pop-ups (achievement, confirmation, error, tool-tips)
• Build UI & pop-ups in Unity and supply unitypackage
Technical Notes
– Target resolution: 1920×1080, scalable down to 1280×720 without quality loss.
– Please keep layers well-named and organised for quick iteration.
– If you work in Figma, Illustrator or similar, provide source files along with raster exports.
– Assets must be compatible with Unity’s UI system (Sprite mode, 100 PPU, 9-slice where needed).
Acceptance Criteria
1. Visual consistency across all components
2. Clear hierarchy and readability on both HD and tablet screens
3. Delivery of editable source files plus optimised PNGs/SVGs
4. One revision round after initial hand-off
If this fits your skill set and you enjoy creating lively, cartoon-style interfaces, I’d love to see a concise portfolio link and your estimated turnaround time for the full set.
Scope
All screen-facing elements should feel cohesive and playful, with clean silhouettes, bold colours and readable shapes. Final artwork must be production-ready and supplied in layered PSD (or equivalent) plus exported transparent PNGs ands unitypackage.
Deliverables
• Buttons & icons (idle, hover, pressed states)
• Menus & HUDs (in-game overlays, main/start screens, pause panel)
• Dialogs & pop-ups (achievement, confirmation, error, tool-tips)
• Build UI & pop-ups in Unity and supply unitypackage
Technical Notes
– Target resolution: 1920×1080, scalable down to 1280×720 without quality loss.
– Please keep layers well-named and organised for quick iteration.
– If you work in Figma, Illustrator or similar, provide source files along with raster exports.
– Assets must be compatible with Unity’s UI system (Sprite mode, 100 PPU, 9-slice where needed).
Acceptance Criteria
1. Visual consistency across all components
2. Clear hierarchy and readability on both HD and tablet screens
3. Delivery of editable source files plus optimised PNGs/SVGs
4. One revision round after initial hand-off
If this fits your skill set and you enjoy creating lively, cartoon-style interfaces, I’d love to see a concise portfolio link and your estimated turnaround time for the full set.
Related categories:
Graphic Design
UI / User Interface
Adobe Illustrator
2D Animation
2D Game Art
2D Layout
Unity