Game Asset Creator 2D Sprite Creation
Budget: ₹600 – ₹1,500 INR
I need fresh, game-ready 2D sprites produced as quickly as possible. The project is already in motion, so turnaround time is critical—once the artwork is approved, I’ll be dropping it straight into the current build.
Scope
• Full-colour sprite sheets for player and enemy characters, plus a small set of collectible items and environmental props.
• Clean, consistent frame-by-frame animation that reads well at game resolution.
• Source files delivered in layered PSD or Aseprite format alongside neatly trimmed PNG exports. mp3 file creation.
Style
I’m open to your artistic direction as long as the visuals feel cohesive and readable on screen; please share portfolio links that show similar work so I can lock in a look quickly.
Workflow & Tools
If you’re comfortable working in Photoshop, Aseprite, or another sprite-friendly toolchain that exports effortlessly to Unity, you’ll fit right in. Version-controlled hand-offs through Git or cloud folders are preferred to keep everything moving without delay.
Deadline
Assets are needed ASAP, so let me know your fastest realistic schedule and any incremental delivery plan—completed sheets will be integrated the moment they land.
Acceptance
Sprites must load without artefacts, animate smoothly at 12–24 fps, and match the agreed palette. On approval of each sheet, I’ll mark that milestone complete.
Scope
• Full-colour sprite sheets for player and enemy characters, plus a small set of collectible items and environmental props.
• Clean, consistent frame-by-frame animation that reads well at game resolution.
• Source files delivered in layered PSD or Aseprite format alongside neatly trimmed PNG exports. mp3 file creation.
Style
I’m open to your artistic direction as long as the visuals feel cohesive and readable on screen; please share portfolio links that show similar work so I can lock in a look quickly.
Workflow & Tools
If you’re comfortable working in Photoshop, Aseprite, or another sprite-friendly toolchain that exports effortlessly to Unity, you’ll fit right in. Version-controlled hand-offs through Git or cloud folders are preferred to keep everything moving without delay.
Deadline
Assets are needed ASAP, so let me know your fastest realistic schedule and any incremental delivery plan—completed sheets will be integrated the moment they land.
Acceptance
Sprites must load without artefacts, animate smoothly at 12–24 fps, and match the agreed palette. On approval of each sheet, I’ll mark that milestone complete.