2D Game Artist for Collision-Based Game Assets (Reference Style Provided)

Job ID: 40434585

Budget: $250 – $750 USD

I’m building a collision-based physics game and need a skilled 2D artist to bring it to life. I already have a small set of reference images that nail the mood, palette, and level of detail I want; your job is to match that look precisely.

The collisions in-game involve only cars, so the vehicle designs will be the visual centerpiece. Around those, I also need backgrounds that feel cohesive with the style and a lightweight UI (buttons, menus, icons) that blends right in. Every asset must arrive ready for the engine: cleanly layered, exported as transparent PNGs or neatly packed sprite sheets, and sized for smooth performance.

Please share a portfolio link that highlights projects in a similar aesthetic. If you’re comfortable working under tight stylistic guidelines and open to iterative feedback, I’d love to collaborate.

Deliverables:
• Main car sprites (idle, movement, collision frames if applicable)
• Supporting environmental tiles and background illustrations
• Matching UI elements (buttons, menus, icons)
• Final exports as optimized PNGs or sprite sheets, organized for easy integration

Clear communication and willingness to tweak until the art lands exactly on target are key. Looking forward to seeing your work.