Design 2D Flat Puzzle Game
Budget: ₹12,500 – ₹37,500 INR
I have a fresh concept for a 2-D puzzle game and need a designer who can turn that seed into a full, ready-for-production package. The exact sub-genre is still open—my brief simply calls it a “puzzle game,” so we can explore Match-3 grids, a clever jigsaw approach, word-search mechanics, or any hybrid solution that best fits the target audience. What matters most is that the experience feels instantly intuitive yet deep enough to keep players glued to their screens.
Visually, everything should follow a clean flat style: bold shapes, limited shading, and a colour palette that pops on mobile and tablet resolutions. I’ll rely on you to define the overall look, produce key UI screens (main menu, levels map, in-game HUD, win/lose states), and create modular art assets that my developer can drop straight into Unity or another 2-D engine.
Here’s what I expect to receive:
• A concise game design document outlining the core loop, level progression, and monetisation touchpoints
• High-resolution flat art assets (SVG or layered PSD) covering characters, tiles, backgrounds, and UI elements
• A sample level pack that demonstrates puzzle flow and difficulty ramp
• Style guide specifying colour values, typography, and spacing rules
We’ll iterate in short, focused milestones so feedback is fast and changes stay manageable. If crafting accessible yet addictive puzzle play and striking flat graphics is your sweet spot, I’m eager to see a portfolio piece or two that proves it.
Visually, everything should follow a clean flat style: bold shapes, limited shading, and a colour palette that pops on mobile and tablet resolutions. I’ll rely on you to define the overall look, produce key UI screens (main menu, levels map, in-game HUD, win/lose states), and create modular art assets that my developer can drop straight into Unity or another 2-D engine.
Here’s what I expect to receive:
• A concise game design document outlining the core loop, level progression, and monetisation touchpoints
• High-resolution flat art assets (SVG or layered PSD) covering characters, tiles, backgrounds, and UI elements
• A sample level pack that demonstrates puzzle flow and difficulty ramp
• Style guide specifying colour values, typography, and spacing rules
We’ll iterate in short, focused milestones so feedback is fast and changes stay manageable. If crafting accessible yet addictive puzzle play and striking flat graphics is your sweet spot, I’m eager to see a portfolio piece or two that proves it.