Character Splash art & Battle chibis (Limbus)

Job ID: 39801443

Budget: $10 – $30 USD

This project centers on bringing my Limbus Company cast onto the screen with 2-D, somewhat-realistic flair. Each character exists in an alternate universe, so every splash illustration and sprite has to capture that unique identity while still feeling coherent inside a single game world.

Initial task
• One single-frame battle sprite. I’ll provide existing in-game sprite references plus my friend’s concept sketch. A quick rough from you—just enough to show pose, silhouette, and key details—will help me choose the artist I stick with for the long run.

Ongoing scope
Once the first sprite feels right, I’ll roll steadily into:
• Full-page portrait mode stat-screen splash art that conveys the character’s Mirror World persona, weaponry, and armor.
• Additional one-frame battle sprites for heroes and enemies: humans, vampires (“bloodfiends”), human hybrids (think centaurs), and grotesque abnormalities (called abnormalities).

Creative notes
• Style: clean 2-D, leaning realistic rather than cartoony or pure anime, but not overly realistic either.
• Atmosphere: shifts per world—some dark, some luminous, a lot of worlds other than the main one.
• Must highlight weapons, accessories, costume design, and any signature identity marks so players recognize the variant instantly.
• Strictly hand-drawn work—no AI, no rushed filler.

Working style
Patience and reliability matter more to me than speed; we’ll be chatting about colour tweaks, pose adjustments, and lore snippets. I plan to commission multiple pieces, so good communication now means steady work later.

Files & Tools
Transparent PNGs are preferred for the battle sprites, while any portrait fullscreen is excellent for the splash arts. Use whatever art tools you wish to as an aid, as long as artificial intelligence plays no role.

Decision process
Ask me for reference material, I will respond when I can.
Send the initial rough sketch when ready; that will be the main factor in selecting the artist.
Looking forward to the right artist for the job.



Character description:
Vişkeram Tinsel - An "Emotionless" Young woman from a corporation of the city that utilizes human experimentation. Perhaps one day there is a way to help her feel again...
Young looking girl with white hair tied back loosely, plum purple eyes, and a thin nose. She doesn't wear any makeup.
Her torso is of average size, but her legs are cybernetic prosthetics that take on the likeness of goat legs. She has been teased as a "Satyr" before.
Her weapon is a specialized glaive, with a blade wider (the long way) than most other glaives to increase the stab wound size.
Her expression needs to be a perfect neutral, even a bit hopeless would be good. Her pose should be in a mild lean due to the legs, with her glaive at the ready.

(Attached images are examples of Splash art from the game [though the ones I need are portrait], battle sprites from the game, and the character the reference is for.)