Cartoon 2D Brawlbots-Style iOS Game
Budget: $30 – $250 USD
I want to take the spirit of Plato’s “Brawlbots” and build a fresh 2D brawler for iPhone and iPad, but with our own cartoon-flavoured visuals and a proper online leaderboard system so players can track global rankings in real time.
Nothing exists yet: no code, no characters, no UI, no audio. You’ll own the full production pipeline—design, art, animation, sound, and programming—using whatever engine you’re most comfortable with (Unity, Godot, Cocos, or even a custom framework). What matters is a smooth, responsive fighting experience and seamless Game Center-style leaderboards.
Scope highlights
• Core gameplay that echoes Brawlbots’ fast, physics-based duels
• Bright, cartoonish art direction (think bold lines and playful colour palettes)
• Universal build for current iOS devices
• Secure online leaderboard integration
• Internal settings panel so future balance tweaks don’t require a full resubmission
• Clean, well-commented source code plus exported assets delivered at project hand-off
I’m flexible on schedule; quality trumps speed. Let me know which service tier or package you feel this brief fits (full game build, prototype-first, live-ops retainer, etc.) and outline any recommended milestones.
If something’s unclear, fire away with questions—I’m happy to elaborate before we lock scope.
Nothing exists yet: no code, no characters, no UI, no audio. You’ll own the full production pipeline—design, art, animation, sound, and programming—using whatever engine you’re most comfortable with (Unity, Godot, Cocos, or even a custom framework). What matters is a smooth, responsive fighting experience and seamless Game Center-style leaderboards.
Scope highlights
• Core gameplay that echoes Brawlbots’ fast, physics-based duels
• Bright, cartoonish art direction (think bold lines and playful colour palettes)
• Universal build for current iOS devices
• Secure online leaderboard integration
• Internal settings panel so future balance tweaks don’t require a full resubmission
• Clean, well-commented source code plus exported assets delivered at project hand-off
I’m flexible on schedule; quality trumps speed. Let me know which service tier or package you feel this brief fits (full game build, prototype-first, live-ops retainer, etc.) and outline any recommended milestones.
If something’s unclear, fire away with questions—I’m happy to elaborate before we lock scope.
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
iOS Development
2D Game Art
Unity
Godot