2D Adventure Game Artwork Creation
Budget: $30 – $250 USD
Hello,
I am developing a 2D adventure game.
I am looking for a game environment artist who can create a modular desert environment using Krita.
The artwork must be organized into separate layers and separate files so that environments can be assembled later inside the game engine.
This is NOT a request to paint one large background.
Instead, I need reusable assets that can be combined to build many rooms and outdoor areas.
Required Assets
Ground
Sand tiles
Cracked sand
Rocky sand
Walls
Desert stone wall
Cliff wall
Ruins wall
Nature
Small rocks
Large rocks
Cactus (multiple variations)
Dead trees
Bushes
Dry grass
Buildings
Tent
Desert house
Ruined building
Wooden gate
Broken fence
Objects
Crates
Barrels
Cart
Campfire
Water well
Background
Mountains
Sky
Clouds
Distant ruins
Lighting
Shadows
Dust overlays
Requirements
Draw everything using Krita
Deliver the original .kra files
Organize layers clearly
Export transparent PNG files
Keep all assets at the same perspective and scale
Maintain a consistent art style across the project
Deliverables
Each asset should include:
Original Krita (.kra)
Transparent PNG export
Proper layer naming
Separate files for each object
Style Reference
The art style should resemble:
Hand-painted 2D games
I am developing a 2D adventure game.
I am looking for a game environment artist who can create a modular desert environment using Krita.
The artwork must be organized into separate layers and separate files so that environments can be assembled later inside the game engine.
This is NOT a request to paint one large background.
Instead, I need reusable assets that can be combined to build many rooms and outdoor areas.
Required Assets
Ground
Sand tiles
Cracked sand
Rocky sand
Walls
Desert stone wall
Cliff wall
Ruins wall
Nature
Small rocks
Large rocks
Cactus (multiple variations)
Dead trees
Bushes
Dry grass
Buildings
Tent
Desert house
Ruined building
Wooden gate
Broken fence
Objects
Crates
Barrels
Cart
Campfire
Water well
Background
Mountains
Sky
Clouds
Distant ruins
Lighting
Shadows
Dust overlays
Requirements
Draw everything using Krita
Deliver the original .kra files
Organize layers clearly
Export transparent PNG files
Keep all assets at the same perspective and scale
Maintain a consistent art style across the project
Deliverables
Each asset should include:
Original Krita (.kra)
Transparent PNG export
Proper layer naming
Separate files for each object
Style Reference
The art style should resemble:
Hand-painted 2D games
Related categories:
Photoshop
Game Design
3D Rendering
Illustration
3D Modelling
2D Animation
2D Game Art
Krita