Illustrated Theatrical Set Static Images--futuristic spacecraft interiors

Job ID: 40176545

Budget: $30 – $250 USD

RE-POSTED TO REDUCE CONFUSION:

I need four production-ready images for use as static theatrical sets with my *old, layer-style animations*. THEY DO NOT NEED TO BE 3D-FUNCTIONAL. I DO NOT NEED 3D FILES BECAUSE I WILL NOT ANIMATE THEM IN BLENDER (I'M NOT GOOD WITH BLENDER, AND IT'S TOO MUCH WORK FOR ME). That's why this work could just be hand illustration, if you prefer.

The still images should match the layouts of several theatrical sets shown in the first 1 min 40 sec of this clip:
https://xhoyenauthor.substack.com/p/space-autistic-author-log-2
Those visuals represent the exact layout and apparent level of detail I’m after, but they must be entirely made by humans—no AI involvement.

The interiors will appear in non-monetized, cel-style animated videos used for cross promo with other creatives. Specifically, I’m replacing at least: two bridge environments (main and port) and two corridor environments (bridge corridor and the other corridor, where the small, rectangular robot is located). Those were originally AI last resorts, before we learned how evil their trainers are.

Each set should include functional-looking control panels, wall and ceiling details to match the video, and believable structural elements EXACTLY consistent with the LAYOUTS in the video.

You will be using the existing "theatrical set" layouts but replacing the "surfaces" with human-made artwork.

This can be a portfolio project, as long as I retain the rights to use them copyright-free and for commercial purposes. You will be listed in the credits.

You are duplicating the existing layouts because they allow the necessary views of the characters, allow some character movements, and have various empty display screens and placeholder lights over which I'll place active elements to give these theatrical sets life in my video software. Those 'empty' spaces will also used (by me) for word bubbles or other cel-based animation elements.

The idea is that the Port Bridge is adjacent to the Main Bridge and to its left, so it would be great to have a thin structural connection at the 'corner' between those two sets. That way I can simply pan left and right to transition the focus between those rooms. Same with the 'corner' at the lefthand end of the Port Bridge, between the Port Bridge and the Bridge Corridor. Those kinds of slim structural transitions allow simple panning to immerse the viewer in the 3D space of the Bridge area.

Those three sets should have a similar design aesthetic, but the other corridor can and should have a different design aesthetic. Even a "grungier" one is acceptable for that other corridor.

Again, this does NOT need functional 3D. These will only be static images which I will use as backgrounds for simple cel-style animation. If you can render the foreground arc-shaped control panel in the Main Bridge separately, with transparent background, that would save me the trouble of having to "slice it out" in order to have it be available as a foreground layer. My character regularly walks "behind" that panel and stands between it and the viewing screen.

If it's easy for you, it would be nice to also obtain one or two renders with dimmed lighting from your "light" sources. That would look much better than if I simply reduced the brightness across all pixels.

If you understand the need, I can send you specific images. Frankly, if your reply sounds AI-generated, I might be inclined to think you run a sweat shop or will use AI and claim the work is human work. I'm looking for human work, not work by human slaves, and not "plausible deniability" AI work passed off as human.
Related categories: 3D Rendering Illustration 2D Drawing