SIMPLE PROJECT - 2D Platformer Game Creation (GDevelop or Equivalent Engine)
Budget: $10 – $50 USD
I need a simple 2D platformer game created using GDevelop or another suitable 2D engine (e.g., Godot, Construct, Unity 2D) that focuses on core platformer mechanics, collectible items, and a dynamic score display. The use of tutorial assets from GDevelop is strictly prohibited. The visual/aesthetic quality of the custom assets will be a key evaluation point.
Key Deliverables & Requirements
The final delivered project must meet the following specifications:
1. Player Character & Controls
Player Character: A single, player-controlled character.
Animations: The character must have the following three distinct custom sprite animations:
"Idle"
"Walk" (for both left and right movement)
"Jump"
Movement Controls: The character must be movable using standard platformer controls:
Left/Right Movement: Arrow keys (Left/Right) or "A" and "D" keys.
Jump: Spacebar.
2. Game Environment & Camera
Platforms: Implement fixed, solid platforms where the player can walk and jump.
Background: A custom background image or tileset must be used to establish the game's setting.
Camera: The game camera must be set to center on the player character at all times.
3. Collectible Items & Sound
Collectibles: Implement a unique type of item that the player can collect within the level.
Collection Audio: A sound effect must play every time the player collects an item. The item should disappear upon collection.
4. Scoring & Display
Score Counter: A Text Object must be displayed on the screen (e.g., in the top-left corner) that indicates the current number of collected items (e.g., "Score: 0").
Dynamic Update: This text display must dynamically update and reflect the new total every time an item is collected.
5. Visuals & Assets (Crucial)
Custom Assets: All sprites and backgrounds must be custom-made or sourced from a third party (e.g., free asset packs) and cannot be assets provided in GDevelop tutorials.
Aesthetics: The visual quality and cohesion of the chosen assets will be evaluated.
Key Deliverables & Requirements
The final delivered project must meet the following specifications:
1. Player Character & Controls
Player Character: A single, player-controlled character.
Animations: The character must have the following three distinct custom sprite animations:
"Idle"
"Walk" (for both left and right movement)
"Jump"
Movement Controls: The character must be movable using standard platformer controls:
Left/Right Movement: Arrow keys (Left/Right) or "A" and "D" keys.
Jump: Spacebar.
2. Game Environment & Camera
Platforms: Implement fixed, solid platforms where the player can walk and jump.
Background: A custom background image or tileset must be used to establish the game's setting.
Camera: The game camera must be set to center on the player character at all times.
3. Collectible Items & Sound
Collectibles: Implement a unique type of item that the player can collect within the level.
Collection Audio: A sound effect must play every time the player collects an item. The item should disappear upon collection.
4. Scoring & Display
Score Counter: A Text Object must be displayed on the screen (e.g., in the top-left corner) that indicates the current number of collected items (e.g., "Score: 0").
Dynamic Update: This text display must dynamically update and reflect the new total every time an item is collected.
5. Visuals & Assets (Crucial)
Custom Assets: All sprites and backgrounds must be custom-made or sourced from a third party (e.g., free asset packs) and cannot be assets provided in GDevelop tutorials.
Aesthetics: The visual quality and cohesion of the chosen assets will be evaluated.