SIMPLE PROJECT - 2D Platformer Game Creation (GDevelop or Equivalent Engine)

Job ID: 40031338

Budget: $10 – $50 USD

I need a simple 2D platformer game created using GDevelop or another suitable 2D engine (e.g., Godot, Construct, Unity 2D) that focuses on core platformer mechanics, collectible items, and a dynamic score display. The use of tutorial assets from GDevelop is strictly prohibited. The visual/aesthetic quality of the custom assets will be a key evaluation point.
Key Deliverables & Requirements

The final delivered project must meet the following specifications:

1. Player Character & Controls

Player Character: A single, player-controlled character.

Animations: The character must have the following three distinct custom sprite animations:

"Idle"

"Walk" (for both left and right movement)

"Jump"

Movement Controls: The character must be movable using standard platformer controls:

Left/Right Movement: Arrow keys (Left/Right) or "A" and "D" keys.

Jump: Spacebar.

2. Game Environment & Camera

Platforms: Implement fixed, solid platforms where the player can walk and jump.

Background: A custom background image or tileset must be used to establish the game's setting.

Camera: The game camera must be set to center on the player character at all times.

3. Collectible Items & Sound

Collectibles: Implement a unique type of item that the player can collect within the level.

Collection Audio: A sound effect must play every time the player collects an item. The item should disappear upon collection.

4. Scoring & Display

Score Counter: A Text Object must be displayed on the screen (e.g., in the top-left corner) that indicates the current number of collected items (e.g., "Score: 0").

Dynamic Update: This text display must dynamically update and reflect the new total every time an item is collected.

5. Visuals & Assets (Crucial)

Custom Assets: All sprites and backgrounds must be custom-made or sourced from a third party (e.g., free asset packs) and cannot be assets provided in GDevelop tutorials.

Aesthetics: The visual quality and cohesion of the chosen assets will be evaluated.
Related categories: Game Design 2D Drafting Unity Godot