Unity Spine 2D Animation Fixes

Job ID: 40101867

Budget: $30 – $250 USD

I already have a full Spine export (.skel, .atlas, .png) for a playable character, but once the clips are brought into Unity the movement feels off. The foot positions drift and the overall weight of the character isn’t reading correctly. I need someone comfortable inside Spine 2D to open the files, diagnose what’s causing the character-movement issue, and polish the curves or bone constraints until everything looks natural at game speed.

While you’re in there, I’d also like a few fresh clips added to the same rig—think an improved idle-to-run transition and a short attack combo—so the final package includes both adjusted and brand-new animations. The work has to slot cleanly into a Unity project, so exporting settings, naming conventions, and folder structure all need to match Unity’s Spine runtime expectations.

Deliverables
• Updated .skel/.atlas/.png (or JSON) with corrected existing animations
• 2–3 additional animations built on the current rig
• A Unity-ready export plus a quick note or video walkthrough showing how you imported and tested the clips inside the engine

If you have experience integrating Spine in other engines like Cocos or Phaser that’s a bonus, but Unity is the target platform for this job. Let me know your estimated turnaround and any questions you have about the current Spine project—once we clear those up, we can lock in milestones and start animating.