Torsolo Game Development

Job ID: 39792667

Budget: $20,000 – $50,000 USD

Summary
We are seeking a professional, full-service video game development studio to bring our fully designed game, Torsolo, to life. This is a complete development project from the ground up, and the selected studio will be responsible for delivering a Steam-ready release for both Windows and Mac.

About the Game

Torsolo is a 2D, turn-based dungeon crawler with tactical, hex-grid combat and free-roam dungeon exploration. It features a grotesque, hand-drawn art style inspired by Fear & Hunger and Darkest Dungeon. Players build and mutate their party unit-by-unit, harvesting limbs, organs, and robotic parts to survive in a dark, procedurally generated world.

The full Game Design Document (GDD) is included for reference and contains comprehensive design details, asset lists, gameplay mechanics, and technical specifications
.

Studio Requirements

Published Titles: Must have successfully developed and published at least one PC or Mac game (Steam preferred).

Full In-House Development: Capable of handling art, animation, programming, sound design, and QA in-house. No outsourcing of core work.

2D Animation Expertise: Proficiency with Spine or equivalent 2D animation software is required to animate modular character rigs with interchangeable parts.

Custom Asset Creation: All assets must be created from scratch. No stock art, purchased assets, or pre-made sound effects will be accepted.

Project Management: Proven ability to break work into clear milestones with deliverables and meet deadlines consistently.

Quality Assurance: The studio must handle internal QA and provide a polished final product.

Full-Time Commitment: This project requires full-time focus. Part-time availability will not be considered.

Regular Communication: Must use a dedicated Discord server for communication, providing frequent progress updates and regular playable builds. The team must actively listen to feedback and collaborate with us on changes throughout development.

Deliverables

Fully implemented game following the included GDD.

All original assets:

Graphics: Characters, limbs, organs, environments, UI, FX, etc.

Animation: Fully rigged modular units animated in Spine or similar.

Audio: Soundtrack, ambient sounds, and unique sound effects.

Programming: Complete game logic, procedural generation, combat system, save/load functionality, etc.

Testing & QA: Thorough testing before each milestone and final release.

Steam Integration: Achievements, Cloud Saves, and Windows/Mac compatibility.

Timeline & Milestones

Target Completion: 6 months from project start.

Development must be broken into phased milestones with playable builds or visual proofs at each stage (e.g., Prototype → Alpha → Beta → Release Candidate).

How to Apply

Please provide:

Examples of published 2D PC/Mac titles (Steam links preferred).

A high-level milestone plan with approximate costs and timelines.

A brief overview of your studio team structure and capabilities.

Confirmation of Spine (or equivalent tool) expertise.

Examples of original 2D art and animation in your portfolio.

Confirmation of full-time availability, Discord-based communication, and ability to provide frequent builds and iterate based on feedback.