Spine 2D Speaking Animations

Job ID: 40625451

Budget: ₹1,500 – ₹12,500 INR

I’m building an in-app host for a mobile product and I need a Spine 2D specialist to bring the character’s upper body to life. You will receive neatly cut, transparent PNG body parts, pose sheets and short video references. Using those, please:

• Build a clean, reusable upper-body rig inside Spine, ready for future tweaks.
• Animate ten seamless, loopable “speaking” cycles that I can trigger during interactive dialogues. Each loop must read clearly in Happy, Sad and Surprised moods while staying in a consistent cartoonish style.
• Hand over the editable .spine project plus Flutter-ready runtime exports (JSON, atlas, PNG sequence or any proven format that slots straight into the official Spine Flutter package).

Acceptance criteria
– Rig hierarchy is logically named, deformation is smooth at 30-60 fps, and mesh weights don’t collapse when arms cross.
– Every loop plays endlessly without visible pops or timing drifts.
– Expressions are instantly recognisable even on a phone screen.
– Your final test build inside Flutter shows all ten loops switching via code without rebuilds.

Please attach at least one relevant Spine character-animation sample; applications without this will be ignored because I have to demo quality internally. If anything is unclear, ask before you animate so we stay aligned.