2D Spine Animation Assets
Budget: $10 – $30 USD
I’m putting together a small game-ready asset pack and need a hand completing four closely-related tasks, all centred on Spine 2D.
The first piece is a single, cartoon-style character. I’ll supply rough sketches; you’ll turn them into a clean, layered PSD that preserves every limb and prop on separate layers so the file drops straight into Spine.
Next comes the heart of the job: one polished Spine project containing a “firing” animation. Keys, curves, meshes—everything should be tidy and clearly named so I can expand the set later (idle, walk or jump may follow, but right now only the firing loop is required). Please export both the editable .spine file and a sampled JSON to prove everything works in-engine.
For the background I simply need a transparent scene plate—think of it as an empty stage where I can slide in parallax layers later. A flattened PNG preview plus the layered PSD will do.
Finally, create one button set that matches the character’s cartoon look. Again, deliver the PSD with cleanly separated states (normal / pressed / disabled) so I can slice them myself.
Deliverables
• 1 layered PSD – character
• 1 Spine project (.spine + JSON) – firing animation
• 1 layered PSD – transparent background plate
• 1 layered PSD – button set
All graphics should be 1080p friendly, RGB, and organised in clearly labelled folders. Let me know your estimated turnaround and any Spine version requirements you have before we start.
The first piece is a single, cartoon-style character. I’ll supply rough sketches; you’ll turn them into a clean, layered PSD that preserves every limb and prop on separate layers so the file drops straight into Spine.
Next comes the heart of the job: one polished Spine project containing a “firing” animation. Keys, curves, meshes—everything should be tidy and clearly named so I can expand the set later (idle, walk or jump may follow, but right now only the firing loop is required). Please export both the editable .spine file and a sampled JSON to prove everything works in-engine.
For the background I simply need a transparent scene plate—think of it as an empty stage where I can slide in parallax layers later. A flattened PNG preview plus the layered PSD will do.
Finally, create one button set that matches the character’s cartoon look. Again, deliver the PSD with cleanly separated states (normal / pressed / disabled) so I can slice them myself.
Deliverables
• 1 layered PSD – character
• 1 Spine project (.spine + JSON) – firing animation
• 1 layered PSD – transparent background plate
• 1 layered PSD – button set
All graphics should be 1080p friendly, RGB, and organised in clearly labelled folders. Let me know your estimated turnaround and any Spine version requirements you have before we start.
Related categories:
Graphic Design
Animation
Illustration
3D Modelling
3D Animation
2D Animation
2D Game Art
Character Design