Rive-Rigged Full-Body Vtuber Character
Budget: $750 – $1,500 USD
I’m building a V-Tuber style avatar for a mobile game and need a fully rigged, anime-style human character created entirely in Rive.
What I already have in mind
• Style: bright, modern anime with clean line art and cel shading.
• View: full-body so the model can walk on screen, sit at a desk, or pop into chibi poses.
• Core motions: smooth body movements, expressive facial swaps (eyes, brows, mouth), and selectable hand gestures such as thumbs-up, wave, point.
What I’m looking for
1. Design the character from concept sketch to final vector artwork. Please keep the layers logically named and grouped for easy edits.
2. Build a professional Rive rig with bones, constraints, and state machines that let me toggle facial expressions and gestures via Boolean inputs and trigger short idle loops.
3. Deliver a neatly organised .riv file plus exported GIF/MP4 previews of key states so I can verify everything behaves as intended in OBS.
4. Include concise setup notes: recommended canvas size, naming conventions, and any custom scripts or inputs you wire up.
Quality notes
• Movements must interpolate cleanly; no popping or distortion at elbows, knees, neck, or hair.
• Expressions should swap in under 100 ms so lip-sync tools stay in sync.
• The final asset should stay under 5 MB to keep my stream overlay light.
If you have previous Rive or Live2D rigging samples, link them—seeing polished vectors in motion helps me choose quickly. I’m ready to start as soon as we agree on a design direction and rough milestone schedule.
What I already have in mind
• Style: bright, modern anime with clean line art and cel shading.
• View: full-body so the model can walk on screen, sit at a desk, or pop into chibi poses.
• Core motions: smooth body movements, expressive facial swaps (eyes, brows, mouth), and selectable hand gestures such as thumbs-up, wave, point.
What I’m looking for
1. Design the character from concept sketch to final vector artwork. Please keep the layers logically named and grouped for easy edits.
2. Build a professional Rive rig with bones, constraints, and state machines that let me toggle facial expressions and gestures via Boolean inputs and trigger short idle loops.
3. Deliver a neatly organised .riv file plus exported GIF/MP4 previews of key states so I can verify everything behaves as intended in OBS.
4. Include concise setup notes: recommended canvas size, naming conventions, and any custom scripts or inputs you wire up.
Quality notes
• Movements must interpolate cleanly; no popping or distortion at elbows, knees, neck, or hair.
• Expressions should swap in under 100 ms so lip-sync tools stay in sync.
• The final asset should stay under 5 MB to keep my stream overlay light.
If you have previous Rive or Live2D rigging samples, link them—seeing polished vectors in motion helps me choose quickly. I’m ready to start as soon as we agree on a design direction and rough milestone schedule.