Professional Animator for Character Motion Graphics
Budget: ₹1,500 – ₹12,500 INR
We are looking for a highly skilled animator who can create smooth, professional-grade animations similar to the reference video provided. The ideal candidate should have strong experience in character animation, motion timing, and clean export workflows.
This project requires attention to detail, understanding of realistic motion, and the ability to deliver production-ready animation assets.
Responsibilities
Create high-quality character animations (idle, walk, run, jump, action, etc.)
Maintain smooth transitions and realistic movement
Work with keyframes, rigs, and animation timelines
Export animations in a clean, reusable format
(Optional) Integrate animations into Unity Animator / Controller
Follow reference style and match animation feel & polish
Required Skills
Strong experience in 2D or 3D animation
Proficiency in at least one:
Blender / Maya / Cinema 4D
Adobe After Effects / Spine / Toon Boom
Solid understanding of:
Character rigging
Animation principles (timing, easing, weight)
Export pipelines for games or video
Ability to replicate reference animation quality
Deliverables
Fully animated character sequences
Exported animation files (FBX / JSON / MP4 as required)
Source files (.blend / .aep / Spine project, etc.)
Properly named and organized assets
Project Details
Animation Length: As per requirement
Resolution: 1080p (or engine-ready assets)
Revisions: 2–3 minor revisions included
Timeline: To be discussed after sample review
To Apply, Please Include
Portfolio showcasing similar animation work
Tools/software you primarily use
Confirmation that you can match the reference video quality
Estimated timeline for a short sample animation
Bonus Skills (Optional)
Unity Animator / Mecanim experience
Game animation optimization
Experience working with indie game teams
This project requires attention to detail, understanding of realistic motion, and the ability to deliver production-ready animation assets.
Responsibilities
Create high-quality character animations (idle, walk, run, jump, action, etc.)
Maintain smooth transitions and realistic movement
Work with keyframes, rigs, and animation timelines
Export animations in a clean, reusable format
(Optional) Integrate animations into Unity Animator / Controller
Follow reference style and match animation feel & polish
Required Skills
Strong experience in 2D or 3D animation
Proficiency in at least one:
Blender / Maya / Cinema 4D
Adobe After Effects / Spine / Toon Boom
Solid understanding of:
Character rigging
Animation principles (timing, easing, weight)
Export pipelines for games or video
Ability to replicate reference animation quality
Deliverables
Fully animated character sequences
Exported animation files (FBX / JSON / MP4 as required)
Source files (.blend / .aep / Spine project, etc.)
Properly named and organized assets
Project Details
Animation Length: As per requirement
Resolution: 1080p (or engine-ready assets)
Revisions: 2–3 minor revisions included
Timeline: To be discussed after sample review
To Apply, Please Include
Portfolio showcasing similar animation work
Tools/software you primarily use
Confirmation that you can match the reference video quality
Estimated timeline for a short sample animation
Bonus Skills (Optional)
Unity Animator / Mecanim experience
Game animation optimization
Experience working with indie game teams
Related categories:
Animation
After Effects
Maya
3D Animation
Unity 3D
Cinema 4D
2D Animation
Blender