Platformer Hero Assets & Animations
Budget: €10 – €30 EUR
I’m building a side-scrolling platformer and need a talented 2D artist–animator to give life to the main hero and the core interactive props. The look I have in mind sits outside the usual “cartoonish / realistic / pixel art” buckets; think of a fresh, cohesive style that feels hand-crafted and instantly recognizable. If you have an eye for creating distinctive silhouettes, expressive motion and clean, game-ready sprite sheets, we’ll be a great fit.
Scope of work
• Design one playable hero, including concept turnaround, colour pass and final clean line art.
• Produce a full set of platformer moves—idle, walk, run, jump, double-jump, fall, land, attack, take-hit, death, plus simple emotes—animated on twos or better for a fluid feel.
• Create a small pack of supporting props (power-up icons, breakable crates, platforms) that share the same visual language.
• Export each animation as a tightly-cropped PNG sequence and as a consolidated sprite sheet, with matching pivot points and frame timing notes. Layered source files (PSD or AI) must be included for future tweaks.
Acceptance
The hero must read clearly at 1080p as well as on a mobile screen, loop cleanly, and import without adjustment into Unity’s 2D workflow. I’ll test every sheet in-engine before sign-off.
If you thrive on stylised aesthetics and crisp animation, let’s talk and get this character running.
Scope of work
• Design one playable hero, including concept turnaround, colour pass and final clean line art.
• Produce a full set of platformer moves—idle, walk, run, jump, double-jump, fall, land, attack, take-hit, death, plus simple emotes—animated on twos or better for a fluid feel.
• Create a small pack of supporting props (power-up icons, breakable crates, platforms) that share the same visual language.
• Export each animation as a tightly-cropped PNG sequence and as a consolidated sprite sheet, with matching pivot points and frame timing notes. Layered source files (PSD or AI) must be included for future tweaks.
Acceptance
The hero must read clearly at 1080p as well as on a mobile screen, loop cleanly, and import without adjustment into Unity’s 2D workflow. I’ll test every sheet in-engine before sign-off.
If you thrive on stylised aesthetics and crisp animation, let’s talk and get this character running.