1000+ Pixel Fighting Moves
Budget: $750 – $1,500 USD
I have a detailed style guide ready and need a seasoned pixel artist to breathe life into a single base fighter. The brief is ambitious—over one thousand distinct moves—and my immediate priority is a full set of special attacks. Because the game favours a retro feel, keep the art low-detail with simpler animations; each move should sit comfortably under ten frames.
All animations must reflect martial-arts techniques only—no magic effects or weapon work this time—and stay perfectly on-model with the palette, proportions, and hit-box cues laid out in the guide. I work in Aseprite and Photoshop, so files delivered in either of those formats (layered spritesheets or individual PNG sequences) will slot straight into the pipeline.
Deliverables (milestone-based)
• Finished idle, walk, jump, and block cycles to nail the character’s look
• First wave of special attacks (roughly 100 unique moves) for immediate gameplay testing
• Remaining move sets, grouped logically, until we reach the 1 000-plus target
Completion window: one month from project start. I’m available daily for feedback and quick turnarounds, so feel free to suggest a workflow that keeps us both moving fast. If long-form pixel animation under tight deadlines is your element, let’s talk.
All animations must reflect martial-arts techniques only—no magic effects or weapon work this time—and stay perfectly on-model with the palette, proportions, and hit-box cues laid out in the guide. I work in Aseprite and Photoshop, so files delivered in either of those formats (layered spritesheets or individual PNG sequences) will slot straight into the pipeline.
Deliverables (milestone-based)
• Finished idle, walk, jump, and block cycles to nail the character’s look
• First wave of special attacks (roughly 100 unique moves) for immediate gameplay testing
• Remaining move sets, grouped logically, until we reach the 1 000-plus target
Completion window: one month from project start. I’m available daily for feedback and quick turnarounds, so feel free to suggest a workflow that keeps us both moving fast. If long-form pixel animation under tight deadlines is your element, let’s talk.
Related categories:
Photoshop
Game Design
Animation
After Effects
Game Development
2D Animation
Game Testing
2D Game Art
Game UI
Pixel Art