Multi-Character 2D Spine Animation

Job ID: 39982077

Budget: $30 – $250 USD

I’m gearing up for a new game and need a reliable artist–animator who can take on the full pipeline for more than six playable and NPC characters. Each character will require both Jump and Attack cycles built in Spine 2D, exported as clean sprite sheets or Spine runtimes ready for Unity.

You’re free to suggest the exact visual style—cartoonish, realistic, or pixel art—so long as the final look is cohesive across the roster and fits a fast-paced action game. What matters most is crisp line work, readable silhouettes, and animation curves that feel weighty and responsive when triggered in-game.

Here’s what the delivery will look like:
• Final concept turnaround for every character, approved before rigging.
• Spine skeletons with properly named bones, constraints, and mesh weights.
• Two polished animations per character: Jump and Attack, each looping cleanly at 60 fps.
• Exported assets (PNG, JSON, or binary) plus the original .spine files.
• A brief hand-off note explaining slot setup, events, and recommended frame-timings so my dev team can drop them straight into Unity.

If you’ve already tackled multi-character packs, share a link or clip so I can check consistency and timing. Let’s set milestones around concept sign-off, first animation pass, and final export to keep everything on track.