Live2D Rigging for Animated Show Characters
Budget: $250 – $750 USD
Need an experienced Live2D Cubism rigger for two characters (a human male bust and a cartoon owl) for a narrated long-form show. Rigs are driven offline by pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) for rendered output — NOT live VTube Studio face-tracking. Please confirm you can deliver for an offline rendered pipeline before bidding.
Deliverables per character: runtime .moc3, .model3.json, texture atlas, .physics3.json, idle .motion3.json loop, parameter list, and editable .cmo3 source. Plus 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, and breath/idle physics. Commercial and perpetual usage rights.
Character state: QUILL (human male) — head is pre-decomposed (~15 named PSD layers, hidden geometry inpainted); remaining work is separating the existing sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw) plus the rig. ZIGGY (cartoon owl) — flat illustration, no PSD; full layer separation from scratch (beak, eyes, wings, body) with hidden-geometry inpainting, then the rig.
Each bid must include: (1) confirmation of Cubism output for an offline rendered pipeline, (2) a fixed itemized quote per character, (3) timeline to a 50% WIP checkpoint and to final, (4) revision rounds included, and (5) a portfolio link showing a production-rendered rig with mouth visemes and a head turn. Full spec sheet and reference images provided on shortlist; Quill head PSD provided when moving forward.
Deliverables per character: runtime .moc3, .model3.json, texture atlas, .physics3.json, idle .motion3.json loop, parameter list, and editable .cmo3 source. Plus 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, and breath/idle physics. Commercial and perpetual usage rights.
Character state: QUILL (human male) — head is pre-decomposed (~15 named PSD layers, hidden geometry inpainted); remaining work is separating the existing sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw) plus the rig. ZIGGY (cartoon owl) — flat illustration, no PSD; full layer separation from scratch (beak, eyes, wings, body) with hidden-geometry inpainting, then the rig.
Each bid must include: (1) confirmation of Cubism output for an offline rendered pipeline, (2) a fixed itemized quote per character, (3) timeline to a 50% WIP checkpoint and to final, (4) revision rounds included, and (5) a portfolio link showing a production-rendered rig with mouth visemes and a head turn. Full spec sheet and reference images provided on shortlist; Quill head PSD provided when moving forward.