Godot Match-3 Combat Core
Budget: $250 – $750 USD
I want to lay down a rock-solid foundation for a mobile match-3 game, built entirely in Godot. The focus is code quality, scalability, and clean architecture rather than final art polish.
Core mechanics
• A Grid Manager that spawns the board, handles refills, and keeps everything configurable
• Robust match detection for horizontal, vertical, and cascading clears
• Swap logic with proper validation so only legal moves execute
Combat hook
Each successful match should trigger simple interactions that subtract hit points from a single on-screen enemy. Keep the combat layer lightweight so I can extend it later into more elaborate systems.
Visual feedback
Include basic swap, match, and tile fall animations along with simple UI elements—health bars for player and enemy plus minimal buttons to restart or quit.
Languages
I can communicate in Spanish or English. All in-code comments may be in either language; choose whichever you are more comfortable with.
Deliverables
1. Complete Godot project folder with tidy scene tree and well-commented scripts
2. Playable Android APK
3. Brief documentation covering setup, script overview, and extension hooks
Acceptance criteria
• Runs on a mid-range Android phone at 60 fps
• Matching, cascading, and damage calculation work without errors
• Source compiles out of the box following the steps in your doc
Quality, readability, and modularity are the priority—this prototype will be the backbone for a much larger game.
Core mechanics
• A Grid Manager that spawns the board, handles refills, and keeps everything configurable
• Robust match detection for horizontal, vertical, and cascading clears
• Swap logic with proper validation so only legal moves execute
Combat hook
Each successful match should trigger simple interactions that subtract hit points from a single on-screen enemy. Keep the combat layer lightweight so I can extend it later into more elaborate systems.
Visual feedback
Include basic swap, match, and tile fall animations along with simple UI elements—health bars for player and enemy plus minimal buttons to restart or quit.
Languages
I can communicate in Spanish or English. All in-code comments may be in either language; choose whichever you are more comfortable with.
Deliverables
1. Complete Godot project folder with tidy scene tree and well-commented scripts
2. Playable Android APK
3. Brief documentation covering setup, script overview, and extension hooks
Acceptance criteria
• Runs on a mid-range Android phone at 60 fps
• Matching, cascading, and damage calculation work without errors
• Source compiles out of the box following the steps in your doc
Quality, readability, and modularity are the priority—this prototype will be the backbone for a much larger game.