2D Character Rigging for Animation
Budget: ₹1,500 – ₹12,500 INR
Full Character Rigging Task
Objective
Rig the supplied 2D cartoon character for animation in Rive (or compatible 2D rigging software).
The rig should support both Front View and Side View character animations.
Assets Provided
- Character design sheet
- Front view character
- Side view character
- Separate body parts (if required)
Rigging Requirements
Front View Rig
Create a complete skeletal hierarchy with the following bones:
- Hip (Root)
- Spine
- Neck
- Head
Left Arm
- Left Shoulder
- Left Elbow
- Left Wrist
Right Arm
- Right Shoulder
- Right Elbow
- Right Wrist
Left Leg
- Left Hip
- Left Knee
- Left Ankle
- Left Foot
Right Leg
- Right Hip
- Right Knee
- Right Ankle
- Right Foot
Side View Rig
Create a separate side-view rig using the same bone hierarchy.
The side-view rig should allow:
- Walking
- Talking
- Looking up/down
- Hand gestures
- Idle breathing animation
- Basic body lean
Mesh Requirements
Apply mesh deformation only where necessary:
Mesh Required
- Torso / Belly
- Neck area
- Shoulder joints
- Upper arm joints
- Hip area
No Mesh Required
- Eyes
- Eyebrows
- Mouth shapes
- Hands
- Shoes
- Money props
Use lightweight meshes to keep animation performance smooth.
Facial Rig
Provide separate controls for:
Eyes
- Blink
- Look Left
- Look Right
- Look Up
- Look Down
Eyebrows
- Neutral
- Happy
- Angry
- Sad
- Surprised
Mouth Shapes
Support basic lip-sync:
- Rest
- A
- E
- O
- U
- Smile
- Sad
- Open Mouth
Deliverables
1. Fully rigged Front View character
2. Fully rigged Side View character
3. Organized hierarchy and naming convention
4. Clean bone structure
5. All meshes bound correctly
6. Editable source file
7. Test animations
Required Test Animations
Front View:
- Idle
- Blink
- Wave Hand
- Head Turn
- Happy Expression
Side View:
- Idle
- Walk Cycle
- Talk Cycle
- Hand Gesture
- Lean Forward/Backward
Acceptance Criteria
- No mesh tearing
- Smooth joint deformation
- Clean hierarchy
- Easy to animate
- Optimized for production use
- Ready for reuse across multiple videosAlso ask the developer to deliver a reusable character template, not just a rigged file. That way you can swap clothes, faces, and accessories later without rebuilding the rig.
Objective
Rig the supplied 2D cartoon character for animation in Rive (or compatible 2D rigging software).
The rig should support both Front View and Side View character animations.
Assets Provided
- Character design sheet
- Front view character
- Side view character
- Separate body parts (if required)
Rigging Requirements
Front View Rig
Create a complete skeletal hierarchy with the following bones:
- Hip (Root)
- Spine
- Neck
- Head
Left Arm
- Left Shoulder
- Left Elbow
- Left Wrist
Right Arm
- Right Shoulder
- Right Elbow
- Right Wrist
Left Leg
- Left Hip
- Left Knee
- Left Ankle
- Left Foot
Right Leg
- Right Hip
- Right Knee
- Right Ankle
- Right Foot
Side View Rig
Create a separate side-view rig using the same bone hierarchy.
The side-view rig should allow:
- Walking
- Talking
- Looking up/down
- Hand gestures
- Idle breathing animation
- Basic body lean
Mesh Requirements
Apply mesh deformation only where necessary:
Mesh Required
- Torso / Belly
- Neck area
- Shoulder joints
- Upper arm joints
- Hip area
No Mesh Required
- Eyes
- Eyebrows
- Mouth shapes
- Hands
- Shoes
- Money props
Use lightweight meshes to keep animation performance smooth.
Facial Rig
Provide separate controls for:
Eyes
- Blink
- Look Left
- Look Right
- Look Up
- Look Down
Eyebrows
- Neutral
- Happy
- Angry
- Sad
- Surprised
Mouth Shapes
Support basic lip-sync:
- Rest
- A
- E
- O
- U
- Smile
- Sad
- Open Mouth
Deliverables
1. Fully rigged Front View character
2. Fully rigged Side View character
3. Organized hierarchy and naming convention
4. Clean bone structure
5. All meshes bound correctly
6. Editable source file
7. Test animations
Required Test Animations
Front View:
- Idle
- Blink
- Wave Hand
- Head Turn
- Happy Expression
Side View:
- Idle
- Walk Cycle
- Talk Cycle
- Hand Gesture
- Lean Forward/Backward
Acceptance Criteria
- No mesh tearing
- Smooth joint deformation
- Clean hierarchy
- Easy to animate
- Optimized for production use
- Ready for reuse across multiple videosAlso ask the developer to deliver a reusable character template, not just a rigged file. That way you can swap clothes, faces, and accessories later without rebuilding the rig.
Related categories:
Animation
Maya
3D Modelling
3D Animation
2D Animation
2D Game Art
2D Animation Explainer Video
Character Design