Cartoon Spine Animations for Fantasy Creatures
Budget: $10 – $30 USD
I need a series of Spine-based, cartoon-style animations created for fantasy-creature player characters in my top-down action game. All source files are already layered and prepared for Spine; what’s missing is polished, game-ready motion.
Here’s the full move set I require:
• Eight-direction turn cycle so the creature can face any compass point.
• Walking / running in those same eight directions.
• Running while shooting.
• Standing idle with a separate idle-shoot pose.
• Primary shooting animation.
• Eyes-blink loop to keep the character alive onscreen.
• Death animation (no gore, just a clear defeat pose).
Every animation must loop seamlessly where appropriate, keep timing consistent across directions, and remain export-friendly for Unity. I should be able to swap textures without re-rigging.
Information document attached.
Example video attached.
Here’s the full move set I require:
• Eight-direction turn cycle so the creature can face any compass point.
• Walking / running in those same eight directions.
• Running while shooting.
• Standing idle with a separate idle-shoot pose.
• Primary shooting animation.
• Eyes-blink loop to keep the character alive onscreen.
• Death animation (no gore, just a clear defeat pose).
Every animation must loop seamlessly where appropriate, keep timing consistent across directions, and remain export-friendly for Unity. I should be able to swap textures without re-rigging.
Information document attached.
Example video attached.
Related categories:
Game Design
Animation
3D Modelling
3D Animation
Game Development
2D Animation
Game Art