2D Cartoon Game Character Animator

Job ID: 40538966

Budget: $10 – $30 USD

I’m building a new game and need a talented 2D artist-animator to bring both my heroes and their adversaries to life. The focus is purely on character work—no background or UI assets—so every frame you create has to ooze personality and read clearly in-game.

Scope
• Design and illustrate the main playable characters plus a roster of enemies/villains in a bright, cartoonish style.
• Produce clean turnarounds, expression sheets, and final in-engine-ready sprite sheets.
• Animate core loops such as idle, walk/run, jump, attack, damage, and death. All animations must be consistent with a 12-frame timing structure so they drop straight into the engine without extra retiming.

Pipeline & Tools
I’m comfortable with files coming from Toon Boom, Spine, or Adobe Animate, as long as you can export layered PNG sequences. If you prefer another 2D rigging tool, let me know—flexibility is fine as long as the end result slots neatly into Unity.

Acceptance Criteria
1. Final sprites load in Unity at 100% scale with no cropping issues.
2. Loop points are seamless; attack and hit frames synchronize to a single reference frame.
3. Color palette follows the provided style guide, staying readable on both light and dark backgrounds.

Please share a link to two or three game-ready characters you’ve animated in a similar cartoon style, along with a quick note on your workflow. I’m ready to get started as soon as I find the right fit, and I respond quickly to keep the production moving.