Cartoon Casino Game Art & Animation
Budget: $250 – $750 USD
I’m building a light-hearted, casino-style game and need a versatile 2D artist–animator to breathe life into its playful, cartoonish world.
Here’s what I’m hoping you can tackle for me:
• Design polished, high-resolution background scenes that capture the fun, energetic vibe of a modern slot or card room.
• Build a complete UI skin—buttons, reels, pop-ups, menu panels, icons—so every screen feels cohesive and personality-packed.
• Animate those backgrounds (subtle ambient loops, moving props, lighting effects) and craft juicy UI/object animations that enhance feedback and highlight wins.
I already have reference images and mood boards ready to share on day one, so you’ll have a clear visual target and plenty of guidance. From there, I’d like to iterate together: first rough concepts, then refined finals, and finally export-ready sprite sheets / JSON / PNG sequences (or your preferred format) that slot cleanly into Unity.
If you’re comfortable sketching in Photoshop or Illustrator and animating with Spine, After Effects, or similar, we’ll be on the same page—but I’m open to your pipeline as long as the end assets are lightweight and well-organized.
Deliverables will be signed off when:
1. All background and UI graphics match the agreed art style at required resolutions.
2. Animations loop cleanly, stay under file-size limits, and import into Unity without adjustment.
3. Layered source files and final exports are handed over, logically named and foldered.
Looking forward to seeing your portfolio of bright, cartoon-centric work and discussing how we can make this game pop.
Here’s what I’m hoping you can tackle for me:
• Design polished, high-resolution background scenes that capture the fun, energetic vibe of a modern slot or card room.
• Build a complete UI skin—buttons, reels, pop-ups, menu panels, icons—so every screen feels cohesive and personality-packed.
• Animate those backgrounds (subtle ambient loops, moving props, lighting effects) and craft juicy UI/object animations that enhance feedback and highlight wins.
I already have reference images and mood boards ready to share on day one, so you’ll have a clear visual target and plenty of guidance. From there, I’d like to iterate together: first rough concepts, then refined finals, and finally export-ready sprite sheets / JSON / PNG sequences (or your preferred format) that slot cleanly into Unity.
If you’re comfortable sketching in Photoshop or Illustrator and animating with Spine, After Effects, or similar, we’ll be on the same page—but I’m open to your pipeline as long as the end assets are lightweight and well-organized.
Deliverables will be signed off when:
1. All background and UI graphics match the agreed art style at required resolutions.
2. Animations loop cleanly, stay under file-size limits, and import into Unity without adjustment.
3. Layered source files and final exports are handed over, logically named and foldered.
Looking forward to seeing your portfolio of bright, cartoon-centric work and discussing how we can make this game pop.